“Games used to be pure fun, and we almost always played them together. We want to bring that joy back to gaming, for everyone.”
I have been a gamer since I was three, back in the days of the early Macs and PCs. What stayed with me most is how much fun those games were, and how often we played them side by side.
For nearly two decades I have worked in growth companies, building the parts of technology that have to work every single time. I built a round-the-clock operations center from zero, ran support teams across four countries, managed telecom and cloud infrastructure, and today lead IT, security and AI adoption for a 900+ employee group.
Thorncell is where those two sides meet. A great multiplayer game is a promise to its players: it is there when you want to play, it feels instant, and it keeps getting better for years. That takes solid engineering, lean teams and smart use of AI. I know how to build that, and I know how it should feel to play.